﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using NUnit.Framework;
namespace Test_nUnit
{
    [TestFixture]
    public class Class1
    {
        IService service1;
        IService service2;
        [TestFixtureSetUp]
        public void init()
        {
            service1 = new Service();
            service2 = new Service();
        }

        [Test]
        public void Login()
        {
            service1.Login("김서방");
            service2.Login("최서방");
            service1.RollDice();
            service1.BuyLodging("한국",Lodging.Hotel);
        }
        [TestFixtureTearDown]
        public void Logout()
        {
            service1.Quit();
            service2.Quit();
        }
        public void Message(string message)
        {
            Console.WriteLine();
        }

        public void ControlEnable(string control,bool enable)
        {
            
        }

        public void StartEnable(bool enable)
        {
            throw new NotImplementedException();
        }

        public void DiceNumberEvent(int first, int second, EventZone eventZone)
        {
            throw new NotImplementedException();
        }

        public void DiceNumberEstate(int first, int second, Estate estate)
        {
            throw new NotImplementedException();
        }

        public void TimerCount(int count)
        {
            throw new NotImplementedException();
        }

    }
}
